Introduction To Computational Game Theory


To introduce the student to the notion of a game, its solutions, concepts, and other basic notions and tools of game theory, and the main applications for which they are appropriate, including electricity trading markets.


Introduction: Making rational choices: what is a game? strategy, preferences, payoffs; basic solution concepts; non-cooperative versus cooperative games; basic computational issues: finding equilibria and learning in games; typical application areas for game theory (e.g. Google's sponsored search, eBay auctions, electricity trading markets). (4 lectures)

Recommended Texts

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Learning Outcomes

(LO1) A student will understand the notion of a strategic game and equilibria, and understand the characteristics of main applications of these concepts;

(LO2) Given a real world situation a student should be able to identify its key strategic aspects and based on these be able to connect them to appropriate game theoretic concepts;

(LO3) A student will understand the key connections and interactions between game theory, computer science and economics;

(LO4) A student will understand the impact of game theory on its contemporary applications, and be able to identify the key such application areas;

(S1) Numeracy/computational skills - Problem solving

(S2) Critical thinking and problem solving - Creative thinking

(S3) Numeracy/computational skills - Reason with numbers/mathematical concepts

Learning Strategy

Teaching Method 1 - Lecture Description: Teaching Method 2 - Tutorial Description: