Module Specification

The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module.
1. Module Title Game Theory
2. Module Code MATH331
3. Year Session 2023-24
4. Originating Department Mathematical Sciences
5. Faculty Fac of Science & Engineering
6. Semester Second Semester
7. CATS Level Level 6 FHEQ
8. CATS Value 15
9. Member of staff with responsibility for the module
Dr DM Lewis Mathematical Sciences D.M.Lewis@liverpool.ac.uk
10. Module Moderator
11. Other Contributing Departments  
12. Other Staff Teaching on this Module
Dr SA Fairfax Mathematical Sciences Simon.Fairfax@liverpool.ac.uk
Dr A Alpers Mathematical Sciences Andreas.Alpers@liverpool.ac.uk
13. Board of Studies
14. Mode of Delivery
15. Location Main Liverpool City Campus
    Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other TOTAL
16. Study Hours 36

  12

      48
17.

Private Study

102
18.

TOTAL HOURS

150
 
    Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other
19. Timetable (if known)            
 
20. Pre-requisites before taking this module (other modules and/or general educational/academic requirements):

 
21. Modules for which this module is a pre-requisite:

 
22. Co-requisite modules:

 
23. Linked Modules:

 
24. Programme(s) (including Year of Study) to which this module is available on a mandatory basis:

25. Programme(s) (including Year of Study) to which this module is available on a required basis:

26. Programme(s) (including Year of Study) to which this module is available on an optional basis:

27. Aims
 

To explore, from a game-theoretic point of view, models which have been used to understand phenomena in which conflict and cooperation occur. To see the relevance of the theory not only to parlour games but also to situations involving human relationships, economic bargaining (between trade union and employer, etc), threats, formation of coalitions, war, etc. To treat fully a number of specific games including the famous examples of "The Prisoners' Dilemma" and "The Battle of the Sexes". To treat in detail two-person zero-sum and non-zero-sum games. To give a brief review of n-person games. In microeconomics, to look at exchanges in the absence of money, i.e. bartering, in which two individuals or two groups are involved.To see how the Prisoner's Dilemma arises in the context of public goods.

 
28. Learning Outcomes
 

(LO1) Apply mathematical methods in modelling in Economics and the Social Sciences.

 

(LO2) Formulate situations of conflict and cooperation in game-theoretic terms.

 

(LO3) Solve mathematically a variety of standard problems in the theory of games.

 

(LO4) Evaluate the relevance of mathematical solutions of standard problems in the theory of games in real-life situations.

 
29. Teaching and Learning Strategies
 

Material is presented during lectures (3 hours per week). Tutorials (1 hour per week) are used for consolidation and practice, and for help with individual questions.

 
30. Syllabus
   

Simple examples of games. Von Neumann-Morgenstern theory of utility.

Concepts:  Conflict and cooperation; game-trees, normal and extensive form; domination, Nash equilibrium..

Two-player, zero-sum games:  statement of maximin theorem and its consequences;  solution (2 x 2, 2 x 3, 3 x 3).

Two-player, non-zero-sum, non-cooperative games: solution concepts and implication for Prisoners' Dilemma.

Two-player cooperative games:  Bargaining and threat concepts..

N-player cooperative games: coalitions, characteristic function, imputations and the core.

Microeconomic theory. Edgeworth Box, public goods.

 
31. Recommended Texts
  Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module.
 

Assessment

32. EXAM Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
  Final assessment 120 70
33. CONTINUOUS Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
  Class test 90 30